Let’s Get Started!

I didn’t know this existed in the first place, so I hope this goes well.

♦First post! 29/10/2020, 12:02.♦

Our assignment is to make a video conference based game, in 4 weeks, in a group. I’m currently with Trini, and Valery, two lovely people productive people. We spent the day discussing and brainstorming as many concepts as we could, using paper and video calls. 

Using various tools, such as Miro and Trello we managed to coordinate our efforts and schedules towards this session. After brainstorming and coming up with concepts similar to Pictionary, or a 4-way battleships. Eventually, Trini came up with an idea that reminded me a bit of Fall Guys’ Perfect Match.

Following some more discussion, we came up with the following idea. Its placeholder name is “Trini’s Tactical Takedown” (T3 for short). The game takes place on a 3×3 grid, similar to “tic tac toe”, and is for 6 – 10 players. Any lower, and it wouldn’t really work, any higher would just make it chaotic.

T3 separates the players into two groups, red & blue (for now). Each group has the purpose of taking out the other. At the start of each turn, players of both groups decide which square of the grid they wish to be in.

If there are more players from group than the other, the latter players lose 1 life and the square cannot be used the next turn. If there are an equal amount of players in the same square, a stalemate happens. The players can either choose for nothing to happen, or confront one another in a variety of ways provided by the game rules (rock paper scissors, highest roll, etc).

The question that remains, is execution. How do players decide which square they want to be on? How do they communicate between team members? Do we need special chats, or do they message one another? Is there a game master? So on and so forth… 

Addendum: we may use a ghost vs ghost hunter aesthetic, simply because its spooky season.