T3, the Sequel

♦Second post. 13/11/2020, 10:53.♦

So evidently its been quite a while since I last posted on here. All this to say the conference project’s gone on smoothly. I’ll be clarifying a few things I left out in the previous post, and then moving on to report and analyze what the team and I chose to execute for this project.

I mentioned that the game concept we had in mind was rather similar to Fall Guys’ Perfect Match. The concept of our original project was practically identical. Like Perfect Match, at the end of a round players choose a square to stand on. If they choose the wrong one, they fall to their deaths (or die in our case).

What separated our original project from Fall Guys’ mini-game was the manner of choice. Perfect Match makes players rush towards a square that bears a fruit identical to the fruit which is shown on screen. During the 10 second waiting period (1 round), every square shows a different fruit until the round ended, and players had to find the “perfect match”. (Its in the name.)

An example of the board at the end of a game of T3. Crossed out squares could no longer be used.

Our game was not as complex. A grid of 9 squares was presented. At the end of the round, players chose their placement on the grid. If more than two players were standing on that square, they lost a life and the square was eliminated from the game. That square is then eliminated from the game, and cannot be used later on. Conclusion: Similar in concept but different in execution.

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