
Following the session we quickly playtested the game’s concept using a (probably one of the best) tool for card testing, PlayingCards.io. We set up the cards as above, and began going through the drafted version of the game’s rules.
Our plan was to get a proper feel of the game, and make gameplay clearer. What I wanted out of the experience was a game where the board itself was also your tool against your opponent. Cards worked best in that regards, as they can be swamped around the board, or taken from it and replaced with one in your hand.

Conclusion of Playtest:
After a few hours (probably around 2-3) we came to a conclusion with regards to set up, goals, and turn actions.
Goal of the Game:
Reach the other side before your opponent.
Set Up:
– Players need a small object (pen lid, token, etc) to represent their character throughout the game.
– Both players take their starting card and place in front of them.
– Tokens begin on starting card.
– Shuffle the rest of the cards, draw 6 cards from deck.
– Place 6 cards between both starting cards adjacent to one another.
– Youngest player goes first.
How to Play:
– Turns take place one after the other. During which the players may perform ONE of the following actions:
* Draw a card into your hand.
* Place a card from your hand into the playspace.
* Move your token and attempt a challenge.
– Placing a card requires a player to take a card out of their hand and place it in any area they wish. So long as its adjacent to a card.
– Moving your token means the player moves to an adjacent card, according to the movement number that is in the top right corner of the card they’re currently on. When the player lands on card, the player flips it over and attempts the challenge on it. If they succeed, they can move forwards once.
