18 Card Game 2: The Reckoning (3/5)

The External Playtests (Steven & Tom).

Playtest with Steven, I took notes and watched the game go on.

Conclusions from the playtest w/ Steven:
* Challenges are considered fun, having both an entertaining and mechanical value to both players, if not a bit too long.
* Card placement needs to be clearer, adjacent needs definition and position of cards does also.
* If flipped previously, no need to redo the challenge.
* Only drawing a card when taking the drawing action is too limiting, stipulate the player must always draw a card.
* Challenges were enjoyable, namely Transmogrification & Cursed.

Playtest with Tom Martin, Jacky & I reversed roles, I played whilst he took notes.

Conclusions from the playtest w/ Tom:
* We realised the game was very physical and didn’t suit a digital surface all that much.
* Tom didn’t really get the “making a path” part of the game, and as illustrated above, placed his cards in an attempt to divert the path itself.
* Lasted too long for the determined time limit.
* Character cards needed to be changed, they couldn’t have a challenge as it felt like being cheated out of a win, we chose to remove said character card challenges later on.
* Playing cards need shortening and simplifying, game itself needs to meet the 5 minute mark.
* Rules & Rulesheet are useful for this, and need more fleshing out. Card placement once again needs clarification.
* Some of the more physical challenges (Stone Gaze, Transmogrification, Cursed) are fun to play, some couldn’t be playtested correctly due to the platform we were using.

Here are the Rules, by the way!:
[Link]

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