Writing the essay.
This log will mostly be on writing the actual essay rather than further research, and how I would go about setting my time and such. The first thing I must admit was that I had forgotten I had a presentation to record. So I would have to divide my time between these logs, and the presentation and the essay itself.

The goal is to write within a certain margin of 2.5k, I had planned to have the essay itself be segmented into four major parts, each of them defining and going over various subjects. The ‘introduction’ would define the subjects themselves: stealth, audio & visual feedback, and player immersion. Each would have to be roughly around 300 – 500 words.
Methodology would be pretty quick to describe, as I have done so in the introduction. The abstract would be written at the end. The ‘core body’ detailed my examination of two games through the lenses of what was defined in the introductory segment. The End Body itself was meant to be rather extensive, albeit shorter than the Core Body, as it was essentially a conclusion.
My methods don’t necessarily need to be explained in depth, however looking back to the writing I believe I should have been briefer in my definitions. This was so I could properly explore how the feedback played into the game’s immersive segments. In previous logs I’ve shown I had a decent understanding on Presence theory and its applications to virtual environments, which I do not believe I sufficiently conveyed in my dissertation. In hindsight I would likely go further into psychology and its applications to narrative elements of both games, through the lense of game mechanics that make Mark of the Ninja and Thief so fundamental to the genre, in my opinion.
The core body itself feels superfluous, in hindsight, I could have done better, however once again issues with time management and proper organisation have led to something I feel satisfied with, though not reflective of what I think I’m completely capable.