Understanding the Gaming Experience, part 2

Research Question & Source Hunting

Following a presentation with tutors, I came up with two questions that would possibly be useful for this unit:

  1. How does « Mark of the Ninja » and « Thief: the Dark Project » make use of audio and visual feedback to improve the player’s immersion?
  2. How has player agency and freedom of gameplay influenced the development and evolution of stealth games from 1998?

As a result of discussing with my tutors, I chose the former (option 1), seeing as I had a better understanding of both games rather than the second. It was also more specific than the latter, which was encouraged.

So, following this I was given some feedback on how to make the question more concise as well as where to start from in terms of research.

Defining ‘stealth’ in a more concise manner would help narrow the question down. Did I mean a genre, a section of gameplay, or a specific mechanic? Defining ‘visual and audio’ feedback was also important. Did I mean a hud, or player mechanics? Finally defining immersion in a comprehensive manner was also crucial, seeing as its what my question banked on.

With this in mind, I set off to find some primary and secondary sources, many of which I was already familiar with before trying to detail my research question. Here is a list of what I’ve found for the time being:

* How Thief’s Stealth System Almost Didn’t Work (2018) Youtube video, added by Ars Technica [Online]. Available at <https://youtu.be/qzD9ldLoc3c> [Accessed: 26th of April, 2021].

* Mark of the Ninja Developer Interview with Nels Anderson of Klei Entertainment (2012) Youtube video, added by VGS – Video [Online]. Available at <https://youtu.be/tFx3sKnBaf8> [Accessed: 26th of April, 2021].

* The School of Stealth (2020) Youtube video, added by Game Maker’s Toolkit [Online] Available at <https://youtube.com/playlist?list=PLc38fcMFcV_s8CEnf_j1ZOu-UCTEXRAfl> [Accessed: 12th of April, 2021]

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