18 Card Game 2: The Reckoning (3/5)

Alrighty then. After the internal playtesting session we had on Monday, a few conclusions can be… well concluded. Also, Jacky came up with some sweet card designs.

They look amazing, and the card design is pretty clear. (They look sick!) The card is composed of an illustration, a movement number (top right corner), and a challenge description in the bottom half.
  • The movement rules and game rules lacked clarity. I ended up moving forwards more times than necessary and won too quickly. This action was a far better choice than drawing a card or switching things about.
  • Card placement needs clarification, the idea was to create one’s own path or force the opponent into a path, sadly this was never used except to lengthen the path of the enemy.
  • When we lost a challenge and were pushed back, we weren’t sure if the flipped card was to be tried again.
  • Just overall clarity.

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