Final Post on this project, concluding many things. It’ll be quite short as I’ve the report next, and its mostly an update on rules and the game board.

Following the proposed changes to the map, these factors were added to it by Valeria! (I’m still amazed at her skill, I might have to steal her for some future projects.)
* Corridor room
* Entrance from Kitchen to Game Room
* Attic Room
* Rounds Counter
We believe the increase in rooms as well as the added entrance will allow Hunters to move more freely through the board. The rules have also been updated to take into account some of the faults we had in the previous version. It is using the shorter (Trini’s version) of the game!
The rules clarify that players can enter claimed/contaminated/ectoplasmed rooms. And the definition of a turn has also been updated to the new version.
Things we’d likely add/change with more time:
– A way to clear out rooms.
– Balance the ghosts and hunters’ adversity to be more balanced.
Conclusion:
The game is playable, and is a playable prototype. There are certain things that need balancing, such as the Hunter’s stalemate advantage, or the fact that Ghosts can blatantly claim a large amount of rooms from the get go, but that should be countered by the randomness and dynamic actions of the players.
We don’t have to deal with muting each other, which is a plus seeing as it helps with the cooperative/competitive aspect of the game, as well as the communal one. Its always better to hear your adversary rather than them being silent.
All in all, I had a lot of fun developing and improving my knowledge around prototyping these games, the conference call restriction was both refreshing and unexpected! Trini and Valeria were great help, and I couldn’t have done anything without them!